Lukas Klingsbo

Time is based on Central European Time (CET)

(GMT+1:00) Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna

Date: Day 2, Thursday, 3rd February

Time: 2:15pm to 2:45pm

Name: Lukas Klingsbo



Game development with the Flame engine


In this talk we will have a look at Flame's first stable release (1.0.0) and how to start creating games with it, no previous game dev experience is needed.

After this talk you will be able to understand the basic concepts of Flame and how to use them to start making Flame games.

We will go through:

- What a game loop is.

- The boilerplate needed to start creating a Flame game.

- What the Flame Component System (FCS) is.

- Some important components.

- A brief introduction to the effects system.

- A brief introduction to the collision detection system.

- DebugMode.

- Bridge packages.

- How to get help if you get stuck.

With these building blocks you will be able to start making your own games in no time!


I'm a member of the Blue Fire open source collective which focuses on bringing great libraries to the Flutter community, our biggest project is the Flame Game engine, the only game engine for Flutter.